3D Graphics Course Content
- Introduction
- Motivation and a trip down the graphics pipeline, laying out the fundamental processes
- Points, Vectors, and Meshes
- The basics of 3D geometry definition
- Colors and Materials
- Color representation, material computations, transparency
- Transforms
- Translation, scale, rotate and how to properly combine all these
- Matrices
- Transform representation and how to fully control these
- Lights
- Directional and point light sources
- Cameras
- How the camera is defined
- Textures and Reflections
- Color and opacity textures, along with reflection and normal mapping
- Shader Programming
- An introduction to programming vertex and pixel shaders
- Interaction and Animation
- How to select and make objects move