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3D Graphics Training Course Contents - 3d Graphics Programming training Hyderabd


3D Graphics Training Course Contents



  • Lesson 1: Introduction
    • Motivation and a trip down the graphics pipeline, laying out the fundamental processes
  • Lesson 2: Points, Vectors, and Meshes
    • The basics of 3D geometry definition
  • Lesson 3: Colors and Materials
    • Color representation, material computations, transparency
  • Lesson 4: Transforms
    • Translation, scale, rotate and how to properly combine all these
  • Lesson 5: Matrices
    • Transform representation and how to fully control these
  • Lesson 6: Lights
    • Directional and point light sources
  • Lesson 7: Cameras
    • How the camera is defined
  • Lesson 8: Textures and Reflections
    • Color and opacity textures, along with reflection and normal mapping
  • Lesson 9: Shader Programming
    • An introduction to programming vertex and pixel shaders
  • Lesson 10: Interaction and Animation
    • How to select and make objects move



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