USA: +1-703-445-4802
UK:+44 20 3287 2021
India:+91-8143111555 / +91-8790216888
WhatsApp: +91-8143110555

3D Studio Max Course Syllabus - 3D Studio MAX Training Course Outline

3D Studio Max Course Syllabus - 3D Studio MAX Training Course Outline



  • Interface
    • User Interface
    • Viewpoints
    • Command Panel
    • Viewpoint UI Elements
  • Files & Objects
    • Scene File Manipulation
    • Simple Geometry Creation & Pivot Points
    • Object Orientation
    • Modifying Standard Objects
    • Selecting Objects
    • Organization of Objects in a Scene
  • Transforms
    • Transform Tools
    • Transform Base Point
    • Coordinate Systems
    • Align
    • Cloning Objects
    • Other Transforms
  • Applying Modifiers
    • Concepts of the Modifier Stack
    • Modifiers
    • Noise
    • Collapsing the Stack
  • Low-Poly Modeling
    • Objects and Sub-Objects
    • Sub-Object Levels
    • Smoothing Groups
    • Using Subdivision Surfaces
  • Shapes
    • Shape Definitions
    • Basic Shape Creation Functions
    • Editing Splines
    • Adding Splines from a Shape
    • Segment Editing
    • Vertex Editing
    • Using Shape Modifiers
  • Compound Objects
    • Booleans
    • ProBoolean Operations
    • Lofts
    • Scatter Tool
  • Modeling Lab
    • Creating an Underwater Scene
  • Animation Basics
    • 2d vs 3d Animation
    • Time
    • Keyframeing
    • Auto Key and Set Key
    • Track View
    • Time
    • Ease in / Ease out
    • Arcs
    • Secondary Action
    • Anticipation
    • Follow-through & Overlapping
    • Squash & Stretch
    • Exaggeration
  • Hierarchies
    • Mechanics of Movement
    • Linking Objects
    • Schematic View
    • Hierarchy
  • Character Anim.
    • Biped
    • Skinning the Character
    • Motion Panel
    • The Mechanics of a Walk Cycle
    • Animation Principles
  • Animation Lab
    • Planning the Animation
    • Attack of the Pawn
    • Animating the rook
    • Analysis the Rook
  • Materials
    • Introduction to Materials
    • The Matrial Editor
    • Material Types
  • Using Maps
    • Maps in Material Definitions
    • Map Types
    • Displating Maps in Viewpoint
    • Mixing Maps
  • Mapping
    • Mapping
    • Unwrap UVW
    • Render to Texture
  • Cameras
    • Camera Types
    • Framing a shot
    • Camera Lenses
    • Camera Aspect Ratio
    • Camera Angles
    • Perspective
    • The Moving Camera
  • Lighting
    • Light Types
    • Lighting Techniques
    • Light Lister
  • Mental Ray
    • Mental Ray
    • The Arch & Design Material
    • Lighting
  • Rendering
    • Rendering
    • Time Output
    • Ouput Size
    • Ram Player
    • Batch Render

  • Natural    Natural   Natural   Natural   Natural   Natural   Natural   Natural   Natural   Natural   Natural