3D Studio Max Course Syllabus - 3D Studio MAX Training Course Outline
Interface
- User Interface
- Viewpoints
- Command Panel
- Viewpoint UI Elements
Files & Objects
- Scene File Manipulation
- Simple Geometry Creation & Pivot Points
- Object Orientation
- Modifying Standard Objects
- Selecting Objects
- Organization of Objects in a Scene
Transforms
- Transform Tools
- Transform Base Point
- Coordinate Systems
- Align
- Cloning Objects
- Other Transforms
Applying Modifiers
- Concepts of the Modifier Stack
- Modifiers
- Noise
- Collapsing the Stack
Low-Poly Modeling
- Objects and Sub-Objects
- Sub-Object Levels
- Smoothing Groups
- Using Subdivision Surfaces
Shapes
- Shape Definitions
- Basic Shape Creation Functions
- Editing Splines
- Adding Splines from a Shape
- Segment Editing
- Vertex Editing
- Using Shape Modifiers
Compound Objects
- Booleans
- ProBoolean Operations
- Lofts
- Scatter Tool
Modeling Lab
- Creating an Underwater Scene
Animation Basics
- 2d vs 3d Animation
- Time
- Keyframeing
- Auto Key and Set Key
- Track View
- Time
- Ease in / Ease out
- Arcs
- Secondary Action
- Anticipation
- Follow-through & Overlapping
- Squash & Stretch
- Exaggeration
Hierarchies
- Mechanics of Movement
- Linking Objects
- Schematic View
- Hierarchy
Character Anim.
- Biped
- Skinning the Character
- Motion Panel
- The Mechanics of a Walk Cycle
- Animation Principles
Animation Lab
- Planning the Animation
- Attack of the Pawn
- Animating the rook
- Analysis the Rook
Materials
- Introduction to Materials
- The Matrial Editor
- Material Types
Using Maps
- Maps in Material Definitions
- Map Types
- Displating Maps in Viewpoint
- Mixing Maps
Mapping
- Mapping
- Unwrap UVW
- Render to Texture
Cameras
- Camera Types
- Framing a shot
- Camera Lenses
- Camera Aspect Ratio
- Camera Angles
- Perspective
- The Moving Camera
Lighting
- Light Types
- Lighting Techniques
- Light Lister
Mental Ray
- Mental Ray
- The Arch & Design Material
- Lighting
Rendering
- Rendering
- Time Output
- Ouput Size
- Ram Player
- Batch Render